Playable ads examples

Playable ads examples, and what each one does.

Twelve real playable ads for mobile games, all made with Creatiles: six story playables, where the player makes the choices, and six 3D game playables built from real gameplay. They play here as silent recordings; every one can be played for real in our showcase.

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Story playables (2D)

The player makes the choice that moves a short story on. Play them in the showcase.

Win Hannah Back

Story · 26s · AI-generated scenes

A sports drama: two footballers square up at the side of the pitch, with the game's level and currency bar along the top.

Who Killed Orange?

Story · 26s · AI-generated scenes

A comic whodunit at a smoothie bar, starring a cartoon orange caught behind the counter.

Save the Humans

Story · 26s · AI-generated scenes

Sci-fi in a city street: an armoured robot stands beside a car.

Bring Eva to Life

Story · 27s · AI-generated scenes

Sci-fi in a lab: a man faces a glowing pod with a woman suspended inside it.

Puppy on Trial

Story · 27s · AI-generated scenes

A courtroom comedy: a man with his arm in a sling points at a puppy on the stand.

Daughter's Revenge

Story · 26s · AI-generated scenes

A crime drama at a waterfront café at sunset, with the game's money counter on screen.

Game playables (3D)

Built from the real game: one mechanic, played for real. Play them in the showcase.

Epic Monster Truck

Racing · 22s · gameplay

A monster truck races down a snowy bridge, with a speedometer, a distance counter and a boost button.

Coffee Hole Jam

Puzzle · 22s · gameplay

A café puzzle that opens with one instruction, “Tap the glowing green hole”: holes swallow bean piles to fill customers' coffee orders.

Space Miner

Arcade · 17s · gameplay

A ship mines asteroids in space. The first screen explains the one move: the turrets fire on their own, so get close to mine.

Piñata Party Arena

Arcade · 20s · gameplay

A party table seen from above, piñatas and confetti everywhere, with a stamina bar to manage.

Piñata Party Smash

Casual · 18s · gameplay

One blue piñata, one bat and a health bar to empty.

Liquid Fill Sort

Puzzle · 19s · gameplay

A colour-sort puzzle: smash blocks to fill the jars below, with the missions counting up at the top.

What these examples have in common

  • An install button on screen while they play. The call to action isn't saved for the end. Unity's Luna playable guide recommends a clear call to action throughout.
  • Something to do in the first seconds. The game playables open with one instruction (“Tap the glowing green hole”); the story ones open on a hook that asks a question.
  • One mechanic each. Steer, tap a hole, smash, sort or choose: never a tour of the whole game.
  • Visible progress. Missions, counters and bars show how close the player is, which keeps them going to the end card.
  • A label for AI-generated scenes. The story playables show an “AI modified” tag, because ad networks may require a disclosure for realistic AI-generated people or scenes. The game playables are built from gameplay.
  • Portrait and short. Built for phones held upright; the recordings run 17 to 27 seconds.

Other kinds of playable ads

Beyond story choices and mechanic demos like these, playables are often built as a short level of the real game, a merge or a match, or a “fail” challenge the player is asked to beat. The right one depends on what makes the game fun in its first minute.

For how playables work, each network's file specs and what they cost, read the playable ads guide. To have one made from your game, see playable ad production.

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