Pricing

Pay for finished videos, not hours.

Every Creatiles plan is a monthly balance of credits. You spend them on finished video ads and playable ads for your game, see what each one costs before it's made, and get the credits back if a generation fails. Start with the free plan, then pick a package by how many ads you need each month.

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Free plan

See what we make for your game.

$0.00

Claim once on your dashboard. No card needed.

450 credits
Up to 3 fifteen-second ads
  • Try it on one game
  • See the quality before you pay
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Starter

A steady flow of fresh ads.

$1,499/month

Billed monthly, in advance

9,000 credits a month
Up to 30 thirty-second or 60 fifteen-second ads

20× the free plan's credits, renewed every month

  • One game, new ads every week
  • Keep your ad sets from going stale
Recommended

Growth

For studios testing new ads every week.

$3,499/month

Billed monthly, in advance

22,500 credits a month
Up to 75 thirty-second or 150 fifteen-second ads

2.5× Starter's credits

  • One or two games at once
  • Fresh concepts and new variations every week

Publisher

For publishers running several games.

$6,499/month

Billed monthly, in advance

45,000 credits a month
Up to 150 thirty-second or 300 fifteen-second ads

2× Growth's credits

  • Several games at once
  • A fresh batch of ads for every campaign

How credits work

  • Every second of video costs 10 credits.
  • A 15-second ad uses 150 credits.
  • A 30-second ad uses 300 credits.
  • A playable ad uses 1,500 credits.
  • If a generation fails, its credits come back to your account.
  • No overages, no rollover. Need more? Upgrade your plan.

Billed monthly, in advance. Cancel anytime. Prices exclude taxes.

What a credit buys

One second of finished video is 10 credits. Video ads come in 15- and 30-second cuts, so each one is 150 or 300 credits, in whichever shape you need.

15-second video ad
150 credits
30-second video ad
300 credits
Playable ad
1,500 credits
Concepts
Included
Any of 5 shapes
Same price

On Starter, 9,000 credits a month comes to up to 30 thirty-second ads, 60 fifteen-second ads, or any mix. Growth has 22,500 and Publisher 45,000.

Which plan fits

  • Free: 450 credits, once, for up to three 15-second ads. Try it on one game and see the quality before you pay. No card needed.
  • Starter: one game, with new ads every week, so your ad sets don't go stale.
  • Growth: for studios testing new ads every week, on one or two games at once.
  • Publisher: for publishers running several games, with a fresh batch for every campaign.

A simple way to choose: count the ads you want to test in a month, at 150 credits for a 15-second ad and 300 for a 30-second one, add 1,500 for each playable, and pick the plan that covers it.

The rules, plainly

  • Plans are billed monthly, in advance.
  • Credits are taken when you order, and you see the cost first.
  • If a generation fails, or we can't make a playable you asked for, the credits come back to your account.
  • No overage bills. Need more? Move up a plan.
  • Credits reset each month and don't roll over, but anything we deliver late is still yours.
  • The ads you approve and pay for are yours to run on any network, for as long as you like.

The full details are in our terms. What do the credits make? See AI video ads and playable ads.

Start with 3 creatives for your game. Free.

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